We provide pre-built binary files for the following compilers:
First, you need to get the correct files. You will always need the wxWidgets-3.2.6-headers.7z
one but the rest depends on your compiler version and architecture: as different versions of MSVC compiler are not binary compatible, you should select the files with the correct vc80
, vc90
, vc100
, vc110
, vc120
, or vc14x
suffix depending on whether you use Visual Studio 2005, 2008, 2010, 2012, 2013, or 2015/2017/2019/2022 respectively (the Visual Studio 2015/2017/2019/2022 compilers are binary compatible). You also need to decide whether you use the x64
files for 64-bit development or the ones without this suffix for the still more common 32-bit builds. After determining the combination of suffixes you need, you should download the "Dev" and the "ReleaseDLL" files in addition to the "Headers" one above, e.g. for 32-bit MSVS 2017 development you need wxMSW-3.2.6_vc14x_Dev.7z
and wxMSW-3.2.6_vc14x_ReleaseDLL.7z
.
All binaries are available at:
https://www.wxwidgets.org/downloads#v3.2.6_msw
Once you have the files you need, unzip all of them into the same directory, for example c:\wx\3.2.6
. You should have include
and lib
subdirectories under this directory, as well as files such as wxwidgets.props
.
Note: To avoid hard-coding this path into your projects, define wxwin
environment variable containing it: although it's a little known fact, all versions of MSVC support environment variable expansion in the C++ projects (but not, unfortunately, in the solution files).
Next step is to set up your project to use these files: for this, simply add the provided wxwidgets.props
file as a property sheet to your project. This can be done using View|Property Manager
menu item in the IDE and selecting "Add Existing Property Sheet..." from the project popup menu.
Note: your project must use "Unicode Character Set" option.
Now you should be able to build and run your project successfully, both in "Debug" and "Release" configurations. Please note that during run-time the executables will require wxWidgets DLLs in addition to MSVC run-time DLLs, so you should consider adding the directory containing these DLLs to your PATH and either distributing them with your application or instructing your users to download them.
When using makefile.vc
files for building wxWidgets samples using nmake
from command line, you need to use SHARED=1
and also define COMPILER_PREFIX
appropriately, e.g. the full command line could be
> nmake /f makefile.vc BUILD=release SHARED=1 COMPILER_PREFIX=vc14x