Device contexts are surfaces that may be drawn on, and provide an abstraction that allows parameterisation of your drawing code by passing different device contexts.
Related Overviews: Device Contexts
Classes | |
struct | wxFontMetrics |
Simple collection of various font metrics. More... | |
class | wxSVGBitmapHandler |
Abstract base class for handling bitmaps inside a wxSVGFileDC. More... | |
class | wxSVGBitmapEmbedHandler |
Handler embedding bitmaps as base64-encoded PNGs into the SVG. More... | |
class | wxSVGBitmapFileHandler |
Handler saving bitmaps to external PNG files and linking to it from the SVG. More... | |
class | wxDC |
A wxDC is a "device context" onto which graphics and text can be drawn. More... | |
class | wxBufferedDC |
This class provides a simple way to avoid flicker: when drawing on it, everything is in fact first drawn on an in-memory buffer (a wxBitmap) and then copied to the screen, using the associated wxDC, only once, when this object is destroyed. More... | |
class | wxAutoBufferedPaintDC |
This wxDC derivative can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. More... | |
class | wxBufferedPaintDC |
This is a subclass of wxBufferedDC which can be used inside of an EVT_PAINT() event handler to achieve double-buffered drawing. More... | |
class | wxPaintDC |
A wxPaintDC must be constructed if an application wishes to paint on the client area of a window from within an EVT_PAINT() event handler. More... | |
class | wxClientDC |
wxClientDC is primarily useful for obtaining information about the window from outside EVT_PAINT() handler. More... | |
class | wxWindowDC |
A wxWindowDC must be constructed if an application wishes to paint on the whole area of a window (client and decorations). More... | |
class | wxGCDC |
wxGCDC is a device context that draws on a wxGraphicsContext. More... | |
class | wxMemoryDC |
A memory device context provides a means to draw graphics onto a bitmap. More... | |
class | wxMirrorDC |
wxMirrorDC is a simple wrapper class which is always associated with a real wxDC object and either forwards all of its operations to it without changes (no mirroring takes place) or exchanges x and y coordinates which makes it possible to reuse the same code to draw a figure and its mirror – i.e. More... | |
class | wxPostScriptDC |
This defines the wxWidgets Encapsulated PostScript device context, which can write PostScript files on any platform. More... | |
class | wxScreenDC |
A wxScreenDC can be used to paint on the screen. More... | |
class | wxSVGFileDC |
A wxSVGFileDC is a device context onto which graphics and text can be drawn, and the output produced as a vector file, in SVG format. More... | |
class | wxGraphicsContext |
A wxGraphicsContext instance is the object that is drawn upon. More... | |
class | wxMetafileDC |
This is a type of device context that allows a metafile object to be created (Windows only), and has most of the characteristics of a normal wxDC. More... | |