Device contexts are surfaces that may be drawn on, and provide an abstraction that allows parameterisation of your drawing code by passing different device contexts.
Related Overviews: Device Contexts
Classes | |
struct | wxFontMetrics |
Simple collection of various font metrics. More... | |
class | wxSVGBitmapHandler |
Abstract base class for handling bitmaps inside a wxSVGFileDC. More... | |
class | wxSVGBitmapEmbedHandler |
Handler embedding bitmaps as base64-encoded PNGs into the SVG. More... | |
class | wxSVGBitmapFileHandler |
Handler saving bitmaps to external PNG files and linking to it from the SVG. More... | |
class | wxDC |
class | wxBufferedDC |
class | wxAutoBufferedPaintDC |
class | wxBufferedPaintDC |
class | wxPaintDC |
class | wxClientDC |
class | wxWindowDC |
class | wxGCDC |
class | wxMemoryDC |
class | wxMirrorDC |
class | wxPostScriptDC |
class | wxScreenDC |
class | wxSVGFileDC |
class | wxGraphicsContext |
class | wxMetafileDC |