#include <wx/dcclient.h>

Using wxPaintDC within your EVT_PAINT() handler is important because it automatically sets the clipping area to the damaged area of the window. Attempts to draw outside this area do not appear.
To draw on a window from outside your EVT_PAINT() handler, construct a wxClientDC object.
To draw on the whole window including decorations, construct a wxWindowDC object (Windows only).
A wxPaintDC object is initialized to use the same font and colours as the window it is associated with.
Public Member Functions | |
| wxPaintDC (wxWindow *window) | |
| wxPaintDC::wxPaintDC | ( | wxWindow * | window | ) |
Constructor. Pass a pointer to the window on which you wish to paint.
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